about 1 year ago
As well as a 3D Generalist, you will be expected to have particularly strong skills in:Rigging/character animation in 3ds Max. (other packages such as Maya, 3DS Max, Modo considered)
Experience of working with characters and rigging beneficial.
Organic and procedural workflows and ideas.
Making use of modifiers and tools to achieve unique and interesting animations.
Extra skills that would be an advantage:A good understanding of Modelling, Lighting, Texturing, Rendering, Animation and Compositing.Experience working with game engines and the UE4/Unity animator pipeline.Experience of render engines such as VRay.
Compositing in Fusion or Nuke.